Screen 2: Setting the same trigger note for all your ‘stacked’ sounds makes it easy to layer them on playback.For ease of triggering, ensure the kick samples in both GA SE4 instances are triggered by the same MIDI note (C1 is the Acoustic Agent default for kicks, as shown in Screen 2). Right-clicking on each pad allows you to rename them too. The default order of the velocity layers is determined by the sample file names, but you can reorder the layers for a pad using the Edit page. Here, I dropped them on the top third of the pad so that Beat Agent would arrange the samples as velocity layers (up to eight layers are allowed per pad). In doing this, be careful exactly where on the pad (top, middle or bottom) you drop the sample, as each position forces Beat Agent to handle the incoming samples in a certain way. For Screen 1 above, I dropped a set of seven acoustic kick samples on the C1 Instrument pad. When you create the second instance, it should default to an empty Beat Agent (if it doesn’t, right-click the Beat Agent icon and select ‘Remove Kit’ from the menu), and you can drag and drop samples from almost anywhere onto the Instrument pads. However, the Beat Agent does allow this, so a simple workaround is to run a Beat Agent GA SE4 instance alongside the main Acoustic Agent one. Unfortunately, the Acoustic Agent doesn’t let you drop samples on to an empty Instrument pad (I suspect there’s a technical reason for this, related to the way this Agent handles room/overhead mics). Let’s assume we want to layer two kick instruments, a multi-velocity acoustic kick and an electronic sub-kick, over an Acoustic Agent kit. GA SE4 can do this too, albeit with less ease and elegance. Stack AttackĪmongst the SD3 features is a very neat ‘stacking’ system, which allows you to combine, for example, multiple snare or kick samples. In this column, then, I’ll consider how well GA SE4 can do three things that really impressed me about SD3: its ability to stack sounds options for adding room ambience to a drum mix and its workflow for generating a complete drum track. Screen 1: The Beat Agent makes building multi-sample Instrument pads easy - here I’m dragging and dropping a set of velocity-based kick drum samples.Ĭan Cubase’s Groove Agent SE4 take care of all your virtual drummer needs?īack in SOS October 2017, I reviewed Toontrack’s Superior Drummer 3 (SD3), and diving into that wonderful instrument got me wondering just how capable Cubase’s bundled Groove Agent SE4 (I’ll call it GA SE4) might prove in comparison.
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