Still, I'm not going to lie, I would have preferred much more content at launch. Thankfully, MADFINGER are going to release more content in future updates. Keep in mind though, the initial launch of the game is a little luck-luster, I'll be honest, offering only a few maps, two games modes, Team Deathmatch and Capture the Flag, and only five unlockable heroes. So I think if you enjoy playing "Overwatch" on PC or console, or even "Paladins", "War Games" is a good mobile alternative. They have decided to focus solely on fast-paced and competitive multiplayer, and the art style is quite different, presenting a more stylized approach, once again very similar to "Over watch". While this is disappointing for me, since I love a good campaign, it looks like MADFINGER Games have taken inspiration from other modern multiplayer FPS games, especially "Over watch". There is no single-player mode this time. "Shadowgun War Games" is taking a different approach. "Shadowgun Legends" was one of the first FPS games on mobile that actually impressed me, bringing well-balanced gameplay and controls, an in-depth solo and online co-op story, similar to what you may have seen in the "Destiny" series, and it brought very advanced controller support for a mobile first-person shooter. Pause the video now for the game's requirements and supported devices. Today, I'm going to present my initial thoughts on "War Games" and showcase how it performs across an iPhone 11, 11inch iPad Pro third gen, and an iPad sixth gen. The sequel to one of the best FPS games on mobile has launched on the App Store for free.
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