![]() ![]() A rule of thumb is, the longer the information has to travel, the higher the ping. ![]() The main factor causing you to lag online is distance to server. If anyone can confirm that the plugin works for these mods, that would be awesome.Sick of queuing up for a 1v1 duel but matching with players across the world with high ping and an awful feel? The Geo-Filter in DumaOS is the ultimate tool to take control of the Rocket League servers you play on. I have these listed as "Unconfirmed" since I see the plugin running on these mods from Game-Monitor, but that information is not always reliable and I would still like to have a human say for certain it is working. If anyone can confirm that the plugin works for these mods, that would be awesome. Commented code further and cleaned up some unnecessary things.Īgain, if someone can provide me some good, clean code for using a cvar to control the immunity flag, please post it so I can update the plugin. Plugin now properly uses the CUSTOM1 flag instead of the RESERVED flag.Īgain, sorry to everyone for not addressing this sooner! Fixed long standing bug with the wrong type of player flag being used. Download the latest version from the first post. converts to the warning count and max warnings respectively. Sm_vbping_kickmsgpublic - Public kick message. Sm_vbping_showpublickick - Enable/disable public kick message. Sm_vbping_logactions - Log warning and kicking by the plugin Sm_vbping_kickmsg - Kick reason to players Sm_vbping_minplayers - Minimum number of players needed in the server before ping checking will begin Sm_vbping_maxwarnings - Maximum number of internal warnings a player can have before kicking them Sm_vbping_checkrate - Rate in seconds at which all players' pings are checked Sm_vbping_maxping - Maximum ping a player can have before warning them Sm_vbping_mintime - Minimum amount of time a player needs to be connected before checking his ping Installation is incredibly easy, install the plugin in your /addons/sourcemod/plugins/ directory and refresh your plugin list, or change map.Ī config file will automatically be generated in /cfg/sourcemod/ when the plugin is first ran. If you have a game or mod that you are using this for, please let me know so I can add it to the list! Thank you. ![]() This plugin should work on any Source game, however it has only been tested on these games: Note: This plugin may be inaccurate in some instances, be warned! If you are looking for an extremely accurate plugin, check out this High Ping Kicker by Liam (). This plugin uses the SourceMod ping function, which reports the same value as the "status" command for ping. I have been dissatisfied with other high ping kick plugins because they were either too complex and relied on server and client rate settings which I did not want or need, or they did not work properly or did not offer enough customization for my needs. It also waits 90 seconds after a map change before doing any ping checking, again to allow all players to fully join and pings to normalize. You can also specify a grace period before a player will be warned to compensate for first connect ping when a player first joins, and also a minimum number of players in the server before it starts kicking them. The flag that grants immunity can be changed via cvar. The plugin does take admin level into account, players with the RESERVED (default) or ROOT flags are immune to ping balancing. If a player exceeds the maximum number of warnings, they are kicked from the server. The ping is checked at a constant interval (default of 20 seconds) and if their ping exceeds the max ping given, they are internally given a warning. This is a very simple high ping kicker that kicks players based on their ping as reported by SourceMod. ![]()
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